SOUND MAY TAKE A MINUTE TO LOAD. Use WASD and SPACE to platform on wrecked flotsam and boulders across a placid river, collecting as many of the eight rocks scattered around as possible.  Don't fall into the water. Once you've collected as many rocks as you want, head toward the center island to receive your score and build a tiny rock tower. Don't forget to press F to FRET about the state of your life and the decisions you've made. This is based entirely off of the stupid things my dad and I do sometimes on vacation - building small rock towers in inexplicable and occasionally unauthorized places, going to really stupid lengths to find good places and good rocks for those towers, and trekking over slippery, unstable bridges hanging over sources of water. And of course, I'm fretting and fretting about the state of my life and my decisions the whole time, while still going through with them stupid things, because I have no impulse control whatsoever.

I liked designing and modeling the player character and the rocks the most - it was interesting deforming the rocks to still be vaguely spherical, but with the smoothed out irregularities that boulders in rushing water would have. I didn't particularly like having to go through and manually replace all the placeholder models with the final models, it was tedious. One of the better decisions I made was to leave the player character's face completely blank, and focus more details on the back. In a previous project, I spent a lot of time modeling the face of a character that the player can only see the back of, and I was disappointed. One of the bad decisions I made was leaving audio to the last minute - I would've liked to have time to tighten up some of the weird gaps in some of the effects.

StatusReleased
PlatformsHTML5
Authorcinlin
Made withUnity

Comments

Log in with itch.io to leave a comment.

wow this game is really brutal with the gaps in between the planks